The Tarragrue

The Tarragrue encounter in the Sanctum of Domination raid, Released 7/06/2021   Patch 9.1

Sanctum of Domination instance portal.

This fight is a 2 phased encounter.  Before engaging the boss, the raid will need to kill the 4 Infused Goliath  adds which are located just outside the boss area.  Each one of the 4 Goliaths, after being killed, will drop an anima Orb similar to the Torghast orbs that players can click on and choose one of the 3 powers available.  Not all powers available will always be the same and there is a total of 34 possible Anima Powers but players will only be given a chance to choose from 12 which will drop after any given trash kill before the encounter.  You can have up to 4 Anima Powers active before the boss is pulled. If you mess up and chose the wrong Anima Power, you can reset your choice and try again by clicking on the Anima Siphon next to the boss and trying again.

Players should choose any anima Power they would like except for the Ten of Towers and Lumbering Form. These two should be avoided.

BOSS:

Phase 1: Confronting the Terror (100%-11%)

In phase 1, tank the boss near the center of the room. 

Overpower(TANK) – The boss will sometimes slam the tank for 60k/P/ + 4s stun(83k/P/ + 4s stun H)(110k/P/ + 4s stun M) and also applies a stack of Crushed Armor –  which increases damage taken by 200%/20s on all difficulties.  Taunt at 1 stack or basically every Overpower.

Chains of Eternity – occasionally the boss with focus a player and after 8 seconds,  a chain will fly in their direction.  Anyone struck in the path will be hit for 15k/P/stun for 8s(21k/P/stun for 8s H)(27.5k/P/stun for 8s M), stunning them for 8 seconds and pulling them in.  Once pulled in, Annihilating Smash will occur, hitting them for another 60k/P/stunning them for 15s(413k/P/stunning them for 30s H)( 550k/P/stunning them for 30s M). 

Best Anima for this is:  Ever-Beating Heart  – You become immune to Fear and Stun effects.

Hungering Mist – The boss will sometimes cast Hungering Mist and the room will fill with  a dark cloud.  The players will have approx.. 5 seconds to move to a nearby safe zone in order to survive or be hit for approx. 60k/S/25yards (52k/S/25yards H)(110k/S/25 yards M). 

Best Anima for this is:  Oddly Intangible Key  –  You take 90% less damage from area of effect attacks.

Predator’s Howl – every so often a few non tank players will get a magic debuff indicated by a 5 yard purple circle around them called Predator’s Howl. This lasts for 21 seconds and will spread it to any other player within the purple circle every 3s.  So spread when you get this.  After the 21s, anyone player with a ring will be feared for 8 seconds.  So players should spread rings away from the group and healers should dispel them asap to avoid the fears. 

Best Anima for this is:  Ever-Beating Heart  – You become immune to Fear and Stun effects.

Fury of the Ages – Sometimes the boss will enrage, increasing his damage done and haste by 25% for 35 seconds on all difficulties and should be soothed asap. 

Best anima for this:  Disembodied Mystic Hands  – Your attacks have a chance to steal a beneficial Magic or Enrage effect from your target, applying it to yourself.

Grasp of Death – The boss will sometimes cast Grasp of Death which should be interrupted.  This will inflict 7.5k/S/2/40s (10k/S/2/40s H)( 14k/S/2/40s M) to a random player while channeling. 

Best anima for this: The Stone Ward   Shields you for 20% of your maximum health. This absorb refreshes every 30 sec.

Phase 2:  The Desperate Hour (10% -0)

Boss loses most abilities in phase 1 but gains two.

The Jailer’s Gaze – At 10%, all Anima Powers are moved from players and the boss will lose most abilities.  However, he the boss does gain a 500% melee damage increase.  So tanks and players need to run from him here if he is chasing you.  All other players should be dps’ing and burning him before he kills everyone and running to clear spots in the room.

Triumphant Roar – When a player dies, the boss will roar.  Not sure what that does. 

TANKS:

Phase 1:

Tank near mid mostly or some convenient spot. 

Overpower(TANK) – The boss will sometimes slam the tank for 60k/P/ + 4s stun(83k/P/ + 4s stun H)(110k/P/ + 4s stun M) and also applies a stack of Crushed Armor –  which increases damage taken by 200%/20s on all difficulties.  Taunt at 1 stack or basically every Overpower.

Phase 2:

Run from boss, move to clear areas, taunt and hope we burn him in time.  Don’t get hit in final phase or you die. 

Special Notes:

Hero at 10% just after the stun.

*Best general anima for Healing and ranged dps:  Huddled Carvings –  Your damage and healing done is increased by 30% while within 5 yds of at least 2 other players. (Healer and ranged DPS) Just stand with the group when you can.  Melee too if the raid is heavy melee. 

LFR:

Will be added later.

HEROIC:

On Heroic, other than health and  damage mainly, Remnants are introduced.  The Remnant patches on the floor will assault players until they are absorbed.  Each time you absorb a Remnant, you will also get a debuff for 1.5 min that can be immunitied off.  The debuff will differ based on which of the 3 Remnants you absorb.

  1. Remnant: Upper Reaches’ Might –  while active, this will increase the physical damage done by the Jailer’s forces by 50%.  Absorbing this will cause the player(s) to take 10% increased physical damage for 1.5 min. 

Best anima for this:  Ephemeral Effigy –   You take 25% less Physical damage and suffer 15% more Magic damage. Taking Physical damage has a chance to increase your movement speed by 25% for 6 sec.

2. Remnant: Mort’regar’s Echoes –  while active, this will increase the Magic damage done by the Jailer’s forces by 50%.  Absorbing this will cause the player(s) to take 10% increased Magic damage for 1.5 min.  Tanks soak this purple ring.

Best Anima for this:  Resonating Effigy  – You take 25% less Magic damage and suffer 15% more Physical damage. Taking Magic damage has a chance to increase your movement speed by 25% for 6 sec.

3. Remnant: Soulforge Heat – while active, this will cause heat to periodically inflict 10k/fire/raid (22k/fire/raid M).  Absorbing this will cause the player(s) to take 5k/fire/5s/1.5min(8k/fire/5s/1.5min M).

Best anima for this:  The Stone Ward  –  Shields you for 20% of your maximum health. This absorb refreshes every 30 sec.

Thanks to Wowhead, The Blizzard Adventure Guide and various other online sources for contributing to this guide.